This is the backbone that does the heavy lifting for photogrammetry and virtual reality.
For 3D modelling through photogrammetry, the PC is used to collate the pictures you take of an object and to render the 3D object out of the similar points the software detects. Powerful PC hardware is a requirement so you don’t have to spend hours on a single render.
Virtual reality, in the form of the powered headsets (as opposed to Google Cardboard and its ilk), also requires heavy support from powerful hardware. In fact, Nvidia has started a VR affiliation/verification program that stipulates at least a GTX 970 videocard as minimum to run proper VR.
We review the hardware that supports and enhances the experience for a 360 degree view of your world.